Helpline: - 18008892553


It's crucial to have the proper tools on hand when establishing a tinkering or STEM (Science, Technology, Engineering, and Mathematics) lab in order to promote experiential learning, innovation, and problem solving. Some suggested tools and supplies for a makerspace or STEM classroom include:

Primitive Equipment:

  1. Torx and Phillips screwdrivers
  2. Tools for working with wire: pliers of various shapes and sizes
  3. Socket and adjustable wrenchesTools: hammers
  4. Measuring tapes
  5. Eye protection - Hand protection
  6. Include fire extinguishers, first aid kits, and other safety gear in your home.

Circuitry and electronics Three R's

  1. Resistors - Capacitors - Breadboards
  2. Luminescent diodes (or LEDs)
  3. Linking cables
  4. Temperature, light, motion, and other sensors
  5. Arduino, Raspberry Pi, and other microcontrollers
  6. Battery holders and batteries
  7. A multimeter is a device used to measure electrical quantities.
  8. Soldering equipment and irons
  9. semiconductors, diodes, ICs, and other electronic components
Third, Mechanical Parts and Robotics:
  1. Toys and resources for constructing robots (like LEGO Mindstorms or VEX Robotics).
  2. A discussion on motors and servos
  3. Tracks and wheels
  4. Pulleys and gears
  5. Harnesses and leashes
  6. Aluminium extrusions, brackets, and other structural components.
Prototyping and Fabrication
  1. 3D printers for prototyping and mass production
  2. Cutters that use laser light
  3. Computer numerical control machines
  4. Cut-and-shape-and-join tools (saws, drills, files, clamps, etc.)
  5. Prototyping supplies include a variety of materials.
  6. Glue, tape, hot glue guns, and other adhesives.
Measurement and Data Collection
  1. Vernier callipers are used for measurements and data collection.
  2. Devices such as digital pH monitors, thermometers, and scales
  3. Equipment such as data recorders, oscilloscopes, spectrometers, and microscopes
Software and Programming Tools
  1. Programming languages and integrated development environments (Arduino IDE, Python, Scratch, etc.)
  2. Computer-aided design (CAD) and modelling software (circuit simulators, etc.)
  3. Laptops and desktop computers
  4. Online libraries and educational databases
  1. Cabinets, boxes, shelves, etc. for storing things.
  2. Tools for group discussion and ideation, such as whiteboards or chalkboards
  3. Materials for the project (art supplies, recyclables, etc.).
  4. Fire extinguishers, exit signs, and other safety features.
  5. Equipment and cubicles designed for teamwork and direct interaction

Keep in mind that your tinkering or STEM lab's precise needs may change depending on the ages of your students, the aims of your curriculum, and your financial resources. To best meet your goals in the STEM fields, it is vital to take stock of your current situation and think about a variety of resources that encourage discovery, experimentation, and innovation.